Thursday, 13 October 2016

Character Design - Sculpture

Head Shot of the Main Character / Victim (Fully Rendered)
 After coming up with some character designs we were happy with, we needed to make sure that they would translate well into 3D. Using Zbrush we blocked out the character and used Keyshot Materials to texture him. We are really happy with how the character looks in 3D as the little black eyes translated well.

Head Shot of Meat Head (Left) and Ego Trip (Right) (Fully Rendered)

Next we will be designing a school uniform for all of the characters, this decision was made to drastically cut down on character design time by giving each character the same clothes. We will allow for variations in how the uniform is worn from character to character, expressing their individual identity in more subtle ways. Uniforms, while seemingly stopping students from expressing their individuality have been employed by many schools as a way to stop bullying over clothes than students can and cannot afford.

-Darrell and Lois

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